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February 02, 2011

Comments

Great idea...you have some of my favorite people contributing to your blog. I enjoy it a great deal. I'm still working out how to do links neatly but in the meantime will keep it as a post...up now.

Looking forward to getting back into blogging and what better way than doing this challenge to raise awareness. Thank you for hosting!

I agree with you. This type of projects should be encouraged and I think that these type of projects are the projects for the future. . . . .

Collaboration skills are in the body as well as the mind, and the human body needs repetition and recurrence to really embody new collaborative and team skills. With their "same game with tremendous variability and complexity" design, online games can be an ideal platform to "develop the body" for collaboration and teamwork, without the political and economic consequence of trial and error in the workplace.

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Great post Ira. This trend is coming fast. We will need some new distinctions to make it really work for us though. The simulation itself can provide opportunity for individual knowledge and skill development, but it won't always get results in the relationship / collaboration domain unless some key dimensions are included. One such dimension is that of reflection: participants can be in a simulation repeatedly and still be slow to learn collaboration skills. However, when well-structured /coached individual and group reflection is added, the skills develop much more quickly. Without the reflection, it's just a game (often with the potential to become boring or addictive). With skilled reflection, progress can be very quick, because all the other ingredients of complexity,choice, skill level, risk, consequences, emotional involvement etc are there in the game.

I agree completely about the failure of the primitive "sheep dip" approach. One-offs don't do it because they don't have the recurrence that is necessary to produce embodied competency. Collaboration skills are in the body as well as the mind, and the human body needs repetition and recurrence to really embody new collaborative and team skills. With their "same game with tremendous variability and complexity" design, online games can be an ideal platform to "develop the body" for collaboration and teamwork, without the political and economic consequence of trial and error in the workplace.

Fernando Flores and the team at Pluralistic Networks are some of the leading exponents of using games-based methodologies in a business context. They emphasize the value of these methods for improving collaboration across cultural, geographic and generational boundaries: a great example of the disruption to conventional models that the web is bringing.

One thing that may be slowing the adoption of these methods -- the general corporate attitude to training in general as a necessary evil, rather than an essential ingredient of success. Perhaps the fact that these methods require far less time "away from real work" will start to shift the mindset of decision makers. In addition to savings, early adopters may enjoy strategic advantages in terms of agility, customer focus, and talent retention.

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